Feb 29, 2008, 08:04 PM // 20:04
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#21
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Banned
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Eh..........
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Feb 29, 2008, 08:06 PM // 20:06
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#22
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by Ork Pride
Eh..........
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I agree with all the statements you've made.
I like the FoW, don't really care about the rest.
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Feb 29, 2008, 08:16 PM // 20:16
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#23
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Krytan Explorer
Join Date: Dec 2007
Profession: W/
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Quote:
Originally Posted by Taurucis
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
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Yay!
12 chars.
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Feb 29, 2008, 08:34 PM // 20:34
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#24
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Woo! Fort Aspenwood fixes - now, any chance of another server for it? It's pretty popular y'know!
I wish they'd change Jade Quarry into another assault-the-base map too actually, people would play it then. How about Kurzicks get to storm a Luxon base eh? I'm sure they have some level designers sitting on their hands
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Feb 29, 2008, 08:37 PM // 20:37
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#25
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Omg, well, a nice update, especially at Fort Aspenwood. Really nice...
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Feb 29, 2008, 08:40 PM // 20:40
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#26
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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The FA nerf is all fine and dandy but why are they fixing all these things for Luxons yet 8 wars still spawn if you try and take the command post?
Little favoritism?
Last edited by Hailey Anne; Mar 01, 2008 at 07:24 PM // 19:24..
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Feb 29, 2008, 08:42 PM // 20:42
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#27
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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'Spose better random bug fixes than normal, FoW might actually affect me for once.
Guessing the January DAW weapons are rapidly becoming March (or beyond) weapons... Ah well, least they're coming.
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Feb 29, 2008, 08:44 PM // 20:44
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#28
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
* Fixed a bug that caused the Ritualist skill Destructive Was Glaive to grant less armor penetration than intended against high-armor targets.
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Good. Now give it a useable duration that doesn't choke off our energy. Something like maybe 30-60 seconds.
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Feb 29, 2008, 08:51 PM // 20:51
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#29
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Wilds Pathfinder
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holy crap the fixed more then 1 bug this time.
Go anet only 2 million more bugs to go
/claps hands
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Feb 29, 2008, 08:53 PM // 20:53
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#30
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Frost Gate Guardian
Join Date: Aug 2007
Guild: The Rabid Hamsters [NUBY]
Profession: E/
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I can finally report those **** whisper spamming gold sellers when they hop districts to try and prevent it!
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Feb 29, 2008, 08:54 PM // 20:54
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#31
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Here's another update... I wonder what it is? (in a norn point farm, so I can't download it)
Edit: They nerfed assault on the stronghold now. You can't do the rez over gate trick.
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Feb 29, 2008, 08:57 PM // 20:57
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#32
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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Nice update. Also, this wasn't the first one recently where they fixed some armor clipping issues. If they're going to keep doing that, please fix the mesmer FoW as well, having black rectangles stick out of your ass is not fun.
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Feb 29, 2008, 09:00 PM // 21:00
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#33
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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I just got another new build, was this stronghold nerf or somethigng else?
edit: Nvm, just read Taurucis's post.
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Feb 29, 2008, 09:07 PM // 21:07
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#34
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Academy Page
Join Date: Oct 2007
Profession: P/W
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Quote:
Originally Posted by MarlinBackna
What was incorrect about this? Was it not enough or something? I hope they didn't take it away....
:/
Lots of bug fixes though. Overall okay, ANet.
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I dont play Ursan that much, but I noticed that I sometimes only get 1 energy from the shout. Now I can keep up ursan indefinetly.
Also, did they buff the snowmen in the lair or something?
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Feb 29, 2008, 09:12 PM // 21:12
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#35
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Academy Page
Join Date: Feb 2006
Location: England
Guild: The Realm of Eternity (Tre)
Profession: E/
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Quote:
Originally Posted by Hailey Anne
The FA nerf is all fine and dandy but why are they fixing all these things for Luxons yet 8 wars still spawn if you try and take the command post?
Little favortism?
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What is "favortism"
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Feb 29, 2008, 10:11 PM // 22:11
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#37
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
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Is this the one I'm thinking of? One of the mages by the second tower?
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Feb 29, 2008, 10:23 PM // 22:23
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#38
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Academy Page
Join Date: Jan 2006
Guild: Dynasty Warrior
Profession: W/Me
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Quote:
Originally Posted by MarlinBackna
What was incorrect about this? Was it not enough or something? I hope they didn't take it away....
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The shout used to only give energy when it wasn't effecting any enemies, so you'd get the energy only if you used the shout when out of combat.
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Feb 29, 2008, 10:23 PM // 22:23
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#39
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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* Fixed a bug that caused the Mesmer skill Extend Conditions to not affect Disease.
A-net does look at crappy unused skills wow
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Feb 29, 2008, 10:28 PM // 22:28
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#40
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Hooray for silly bug fixes
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